Search Issue Tracker
Fixed in 2017.1.0f3
Votes
0
Found in
5.6.0f3
Issue ID
898696
Regression
Yes
Undoing animation property causes "Invalid OffsetPtr access! Pointer is NULL" error
Steps to reproduce:
1. Open attached project
2. Open "Peli" Scene
3. Select "walrus" in Hierarchy window
4. Open Animation window
5. Extrude "walrus : Position"
6. Press on little rectangle next to the Position.x and select "Remove properties"
7. CTRL + Z
-Invalid OffsetPtr access! Pointer is NULL
Expected result: no error should be thrown when making undo operation
Actual result: Invalid OffsetPtr access! Pointer is NULL is thrown
Reproduced with: 5.6.0f3, 2017.1.0a6
Regression found in: 5.5.2p2
Crashed when trying to click on "walrus" game object in 5.6.0a6, 5.6.0b4, 5.6.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment