Search Issue Tracker
Fixed in 2017.1.0f3
Votes
0
Found in
5.6.0f3
Issue ID
897708
Regression
Yes
VideoPlayer.Prepare() broken on random video files
Steps to reproduce:
1. Open attached project
2. Open "Main" scene
3. Put a videofile in the PlayVideo Script's Clip Field (link attached)
4. Assign the videofile to "VideoQuad" PlayVideo component
5. Select VideoPlayer renderer to "VideoQuad" game object
Expected result: The video should start playing after a 5 second delay
Note: Only certain types of videos can not be played, it does not seem to depend on the format of the video.
Reproduced on: 2017.1.0a6, 5.6.0f3, 5.6.0b11, 5.6.0b4
Not reproduced on: 5.6.0b3,
Regression since: 5.6.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed
Add comment