Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2021.3.13f1
Votes
0
Found in
2020.3.40f1
2021.3.11f1
Issue ID
UUM-15556
Regression
No
Scripting Define Symbols list is overwritten on all platforms when changes have not yet been applied on one platform
Steps to reproduce:
1. Create a new project
2. Navigate to Edit > Project Settings... > Player > Other Settings > Script Compilation
3. Add an element to the Scripting Define Symbols list, but do not click the “Apply” button
4. Observe the Scripting Define Symbols list on other platforms
Expected result: Scripting Define Symbols list is only affected on the platform it was modified on
Actual result: Scripting Define Symbols list becomes the same on all platforms
Reproducible with: 2020.3.40f1, 2021.3.11f1, 2022.1.14f1
Not reproducible with: 2022.1.15f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a12
Notes:
- If there are pre-existing elements that have been applied, these get overwritten as well.
- Applying the changes to the list makes the values of other platform lists return to their previous states
- Likely related to UUM-3083, as it is fixed in the same version
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment