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Fixed in Unity 2017.2



Found in

Issue ID




Particle batching broken when using a Default Particle System




Priority: 2Necessary for shipping a final release


Severity: 3Workaround is possible

1) Add 2 particle systems
1b) Ensure both systems have different world positions
2) Make sure the game camera can see them both
3) Press play
4) Systems should be batched

Looking in the Frame Grabber it says the materials do not match. If you remove the Default-Line material from the trail material then they now batch.

So the default train material seems to break it even though they have no trails enabled.

Comments (1)

  1. B8dbfb2930cced5553feb0984db2d1f6?d=mm


    Jan 19, 2018 11:10

    Not fixed in my opinion. I have 2017.2 and I am watching that particle systems aren't batched.

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