Search Issue Tracker
Fixed in 1.0.0-preview.9
Votes
0
Found in [Package]
1.0.0-preview.8
Issue ID
1277149
Regression
No
[UIR] Clear color isn't premultiplied before being applied
When specifying a clear color in the PanelSettings, the color is applied as-is. For example, we can specify (1,1,1,0.5) and this value will be used as-is to clear the render texture (assuming that the proper clear flag is set). This is incorrect because the content of the render texture is premultiplied. As a result, any blend with this background color will yield an incorrect result. The user should still specify the color as straight, but UIToolkit must premultiply by the alpha internally before clearing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment