Search Issue Tracker
Fixed
Fixed in 6.0.X
Votes
0
Found in [Package]
6.0.4
Issue ID
PBLD-210
Regression
No
CTRL+Z has to be performed as many times as there are points in the PolyShape to undo the creation
How to reproduce:
1. Create and open a new project
2. Install the ProBuilder package in the Package Manager
3. Create a PolyShape by going to Tools > ProBuilder > Editors > Create PolyShape
4. Complete the shape creation
5. Trigger the Undo (CTRL+Z) once
6. Observe the Scene view
Expected result: The PolyShape is deleted, or the shape height is undone, or the last placed point is undone
Actual result: Nothing happens
Reproducible in: 5.2.3 (2021.3.48f1, 2022.3.57f1), 6.0.4 (6000.0.37f1, 6000.1.0b5, 6000.2.0a2)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Note: The most logical approach would be to re-enable the Edit mode and undo the height setting action
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
Add comment