Search Issue Tracker
Fixed
Fixed in 6000.0.57f1, 6000.2.2f1, 6000.3.0b4
Votes
1
Found in
2022.3.57f1
6000.0.37f1
6000.1.0b5
6000.2.0a2
6000.3.0a1
Issue ID
UUM-96644
Regression
No
AudioListener.pause is ignored when a new Scene is loaded
How to reproduce:
1. Open the attached project "default-audio-engine.zip"
2. Build And Run the project for WebGL
3. Click the "Reload scene" button in the Player
Expected results: Audio is paused
Actual results: Audio is playing
Reproducible with: 2022.3.57f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 6000.3.0b4):
Fixed an issue where native and web audio channel states desynced by forcing web updates on native calls.