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[2D Lights] Sprites are not Lit in the Game View when a Material with Sp...
Reproduction steps:1. Open the attached project named Case_11942072. Open the Test Scene3. Observe the Scene and the Game view windo... Read more
[Input System] Key input get stuck on pressed state when CaptureAllKeybo...
-e: see title When I disable captureAllKeyboardInput while the button is still pressed and I release the button, the input system st... Read more
[UX] A few editor windows are automatically docked instead of being undo...
To reproduce:1) Create a new project2) In top right corner, select a default layout3) In top menu bar, go to "Window" and open one o... Read more
Artifacts are Rendered when Instantiating a Prefab with a Lightmap in a ...
Steps to reproduce:1. Build user's attached project2. Notice the Prefab has major artifacts on a Build Expected results: Lightmaps a... Read more
[UWP] Build Failure when building project with Universal Windows plugin
Steps to reproduce:1. Download attached project2. Build project for UWP Results: Build fails with "Reference rewriter: Error: method... Read more
Prefab Variant Overrides are reset when changing its base
To reproduce:1. Open attached project ("case_1192908.zip")2. Observe the Scene view - all of the Cube Variants have different Overri... Read more
[TextMeshPro] Wrapping resets to disabled when saving or playing a scene
To reproduce:1) Open the attached project and scene2) Select "Text" object in Hierarchy3) Change Wrapping to Enabled4) Either save t... Read more
PNGs imported with RGBA Half format are incorrectly converted when using...
How to reproduce:1. Open user-submitted project2. See Gradient8bit and Gradient16bit in the Project window Expected result: the imag... Read more
Unity Editor Freeze after reloading AppDomain
How to reproduce:1. Open attached project ("RealmTestForUnityStandalone.zip")2. Open SampleScene scene3. Enter Play mode4. Exit Play... Read more
Lightmap textures are broken when lightmap quality is set to Normal or Low
If user imports a texture to use with texture type Lightmap, using any built-in (non-lightmapping aware) shader, e.g. the "Default" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect color values are saved for Swatches when using HDR Color Picker
- Editor crashes when adding/removing a UI Document Style Sheet while in Play mode
- Scene and Game views turn black when all light sources are disabled
- Memory spike after activating Freeform Light2Ds
- Line Renderer Component elements do not fit in the Inspector window when minimising Inspector window is minimised