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0
votes
Fixed

[2D Lights] Sprites are not Lit in the Game View when a Material with Sp...

Package: Scriptable Render Pipeline Universal

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Oct 26, 2019

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Version/s: 7.1.1 - 7.1.2

Reproduction steps:1. Open the attached project named Case_11942072. Open the Test Scene3. Observe the Scene and the Game view windo... Read more

0
votes
Fixed

[Input System] Key input get stuck on pressed state when CaptureAllKeybo...

WebGL

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Oct 30, 2019

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Version/s: 2019.3.0b8

-e: see title When I disable captureAllKeyboardInput while the button is still pressed and I release the button, the input system st... Read more

0
votes
Won't Fix

[UX] A few editor windows are automatically docked instead of being undo...

Window management

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Oct 17, 2019

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Version/s: 2017.4, 2019.3.0b7, 2020.1

To reproduce:1) Create a new project2) In top right corner, select a default layout3) In top menu bar, go to "Window" and open one o... Read more

3
votes
Not Reproducible

Artifacts are Rendered when Instantiating a Prefab with a Lightmap in a ...

Progressive Lightmapper

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Nov 03, 2019

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Version/s: 2019.3, 2019.3.0b9

Steps to reproduce:1. Build user's attached project2. Notice the Prefab has major artifacts on a Build Expected results: Lightmaps a... Read more

0
votes
Won't Fix

[UWP] Build Failure when building project with Universal Windows plugin

IL2CPP

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Oct 29, 2019

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Version/s: 2018.4, 2019.2, 2019.2.10f1, 2019.3, 2020.1

Steps to reproduce:1. Download attached project2. Build project for UWP Results: Build fails with "Reference rewriter: Error: method... Read more

3
votes
Postponed

Prefab Variant Overrides are reset when changing its base

Scene Management

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Oct 21, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a9

To reproduce:1. Open attached project ("case_1192908.zip")2. Observe the Scene view - all of the Cube Variants have different Overri... Read more

0
votes
By Design

[TextMeshPro] Wrapping resets to disabled when saving or playing a scene

Package: TextMeshPro

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Oct 30, 2019

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Version/s: 1.4.0-preview.1b

To reproduce:1) Open the attached project and scene2) Select "Text" object in Hierarchy3) Change Wrapping to Enabled4) Either save t... Read more

1
votes
Fixed

PNGs imported with RGBA Half format are incorrectly converted when using...

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Oct 31, 2019

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Version/s: 2017.4, 2018.3.8f1, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project2. See Gradient8bit and Gradient16bit in the Project window Expected result: the imag... Read more

0
votes
By Design

Unity Editor Freeze after reloading AppDomain

Scripting

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Oct 20, 2019

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Version/s: 2018.4, 2019.2.9f1, 2020.1

How to reproduce:1. Open attached project ("RealmTestForUnityStandalone.zip")2. Open SampleScene scene3. Enter Play mode4. Exit Play... Read more

0
votes
By Design

Lightmap textures are broken when lightmap quality is set to Normal or Low

Progressive Lightmapper

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Nov 01, 2019

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

If user imports a texture to use with texture type Lightmap, using any built-in (non-lightmapping aware) shader, e.g. the "Default" ... Read more

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