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Fixed
Fixed in 2022.3.59f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4, 7000.0.0a19
Votes
0
Found in
2022.3.56f1
6000.0.36f1
6000.1.0b5
6000.2.0a3
Issue ID
UUM-96564
Regression
Yes
Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
Steps to reproduce:
- Open a Unity Project
- Drag the attached TestScript.cs into your Assets
- Drag the TestScript.cs onto a GameObject on your scene
- Select the GameObject so you can see the Test Script Component in the Inspector
- Click on the HDR colour to open the HDR Color Picker
- Select a new colour (e.g. red) using the colour wheel
- Click up one intensity then down one intensity. Observe that the intensity colour matches the correct colour and doesn't change. This is expected
- Select a new colour, but this time using one of the RGB Sliders
- Click up or down one intensity
Actual results: The colours on the intensity blocks change to show the colours for the previous colours, as opposed to the new colour.
Expected results: The colours on the intensity blocks stay the right colour
Reproducible with versions: 7000.0.0a17, 6000.1.0b5, 6000.0.36f1, 2022.3.56f1, 2022.2.0a4
Not reproducible with versions: 2022.2.0a3, 2021.3.45f1
Can't test with versions: -
Tested on (OS): Windows 11
Notes: -
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Resolution Note (fix version 7000.0.0a19):
Editor: Fixed Color Picker's broken intensity selector after using RGB values.
Resolution Note (fix version 6000.2.0a4):
Editor: Fixed Color Picker's broken intensity selector after using RGB values.
Resolution Note (fix version 6000.1.0b7):
Editor: Fixed Color Picker's broken intensity selector after using RGB values.
Resolution Note (fix version 6000.0.39f1):
Editor: Fixed Color Picker's broken intensity selector after using RGB values.
Resolution Note (fix version 2022.3.59f1):
Editor: Fixed Color Picker's broken intensity selector after using RGB values.