Search Issue Tracker
[New Input] "Cannot read value of type 'Vector2' " error thrown when usi...
This error keeps spamming the console when using a simple Tap/Touchscreen control and the UI Event System: InvalidOperationExceptio... Read more
[Cinemachine] Main Camera position changes on clicking on Solo button in...
Main Camera position changes on clicking on Solo button in CinemachineVirtualCamera preset asset. Steps to repro: 1. Create a new p... Read more
[Linux] [IMGUI] All Properties under Help from Menu appear disabled
All the properties under Help Menu appear to be disabled even if they are accessible Steps To Reproduce: 1. Create a new project 2.... Read more
[ShaderGraph] The Preview Window displays a completely black Node when w...
Reproduction steps: 1. Create a new HDRP template project 2. Create a new VFX Shader Graph 3. Makes some changes to the graph Expec... Read more
[ShaderGraph] Setting Master Node's Material type to Subsurface Scatteri...
Reproduction steps: 1. Create a new HDRP template project 2. Create an HDRP Lit Shader Graph 3. Change the color of the material to ... Read more
[iOS] Crash on il2cpp::vm::Exception::Raise after uncaught exception of ...
How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app on device via Xcode 3. Press "Leave" button when the ... Read more
[CPU PLM] Radeon Pro denoiser does not work upon the first bake using CP...
Steps to reproduce: 1. Open an existing project 2. Make sure that Radeon Pro denoiser is selected 3. Make sure that lightmapper is ... Read more
Changing display resolution or orientation causes black borders and inco...
How to reproduce: 1. Open the attached "case_1191897-FullscreenTest(edit).zip" project 2. Load "SampleScene" 3. Go to Build Settings... Read more
[Cinemachine] ArgumentException error is thrown on selecting Cinemachine...
ArgumentException error is thrown on selecting CinemachineStateDrivenCamera preset asset after deleting StateDriven Camera in Hierar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Particles aren't rendered when the shader "Particle/Standard Unlit" or "Particles/Standard Surface" is used on a Material
- Crash on nvoglv64.dll when opening a project
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
- Physics and Raycast have different behavior when enum is exposed in the Editor
- TextField's text is mixed up and overlapping when "Noto Sans-Display" font is used