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In Progress
Fixed in 2021.3.37f1, 2023.3.0b6
Won't Fix in 2023.2.X
Votes
0
Found in
2020.3.46f1
2021.3.21f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
2023.3.0b5
Issue ID
UUM-30735
Regression
No
Crash on RendererScene::InitializeUmbra when opening a project
Reproduction steps:
1. Open the attached “repro-project“
2. Observe the crash
Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7
Reproduced on: Windows 10 Pro
First few lines of the stack trace:
{{0x00007FF677618B10 (Unity) RendererScene::InitializeUmbra }}
{{0x00007FF67967A3FB (Unity) Camera::RenderEditorCamera }}
{{0x00007FF67967BD37 (Unity) Camera::RenderEditorCamera }}
{{0x00007FF67733870F (Unity) Handles_CUSTOM_Internal_DrawCameraWithGrid }}
{{0x000001B9FFC7EF67 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) 8}}
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Resolution Note (fix version 2023.3.0b6):
Fixed issue where invalid occlusion tome data can cause a crash.
Resolution Note (2023.2.X):
Closing as Won't fix due to 2023.2 reaching it's EOL.