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In Progress

Fixed in 2021.3.37f1, 2023.3.0b6

Won't Fix in 2023.2.X

Votes

0

Found in

2020.3.46f1

2021.3.21f1

2022.2.12f1

2023.1.0b9

2023.2.0a7

2023.3.0b5

Issue ID

UUM-30735

Regression

No

Crash on RendererScene::InitializeUmbra when opening a project

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Reproduction steps:
1. Open the attached “repro-project“
2. Observe the crash

Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7

Reproduced on: Windows 10 Pro

First few lines of the stack trace:
{{0x00007FF677618B10 (Unity) RendererScene::InitializeUmbra }}
{{0x00007FF67967A3FB (Unity) Camera::RenderEditorCamera }}
{{0x00007FF67967BD37 (Unity) Camera::RenderEditorCamera }}
{{0x00007FF67733870F (Unity) Handles_CUSTOM_Internal_DrawCameraWithGrid }}
{{0x000001B9FFC7EF67 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool,bool) 8}}

  1. Resolution Note (fix version 2023.3.0b6):

    Fixed issue where invalid occlusion tome data can cause a crash.

  2. Resolution Note (2023.2.X):

    Closing as Won't fix due to 2023.2 reaching it's EOL.

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