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The cursor flickers when hovering over the "Enabled" button in the "Fram...
How to reproduce:1. Open the project ”IN_26482”2. Open "EngineTest1" Scene in Scenes3. Press Window -> Analysis -> Frame Debug... Read more
Memory leak when using Native Plugin in Windows IL2CPP Build
How to reproduce:1. Open the attached project "MediaPipeUnityPlugin-all (bugreport_20240318).zip"2. Build And Run the project3. Open... Read more
The "Properties..." shortcut does not open the Focused Inspector window ...
To reproduce: 1. Download the attached project "TestEditorShortCuts.zip" and open it in Unity2. Open the "TestingShortcuts" scene3. ... Read more
Material thumbnail is shown as black when using HDRP/Lit Shader
How to reproduce:Open the attached project "Material 2022 2 8f1.zip" Expected results: The thumbnail of "New Material.mat" in the Pr... Read more
[VisionOS] UI in the Metal sample for Apple Vision Pro does not work
Reproduction steps:1. Open the attached “Repro“ project2. Open the Build Profiles window (File > Build Profiles)3. Unselect all e... Read more
Saving a prefab with EditorUtility.SetDirty shows prefab's child object'...
To reproduce: 1.Download and open attached project2.Open Scene "Scene"3.Enter Play mode4.Exit Play mode5.Press CTRL+S6.Click the arr... Read more
Cycling between objects with Custom Editor script's materials results in...
How to reproduce:1. Open attached project "Material_errors_stripped.zip" and scene "SampleScene"2. In Hierarchy window, expand "BUG"... Read more
[HDRP] APV bake affects ambient probe used for material previews
Steps to repro 1) Open attached project 2) Set emissive material to red color, bake APV probes, create a new material and observe th... Read more
[WebGL] TouchPhase.Stationary not working on WebGL build
Reproduction steps:1. Open attached Project2. Open Assets\\Scenes\\SampleScene Scene3. Build and Run for WebGL4. Touch and Hold on t... Read more
[Shaders] Incorrect shader names (folders) for templates
This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size