Search Issue Tracker
By Design
By Design in 2.0.X
Votes
0
Found in [Package]
2.0.0-pre.11
Issue ID
AVPB-777
Regression
No
[VisionOS] UI in the Metal sample for Apple Vision Pro does not work
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the Build Profiles window (File > Build Profiles)
3. Unselect all except the second Scene (InputSystem UI)
4. Build the project on “visionOS” platform
5. Run the build on an Apple Vision Pro device or visionOS simulator
6. Interact with the UI
Expected result: UI is not interactable
Actual result: UI behaves as expected, elements are interactable
Reproducible with: 2.0.0-pre.11 (6000.0.16f1)
Couldn’t test with: 2.0.0-pre.3 (6000.0.16f1), 1.3.1 (2022.3.44f1)
Reproducible on: Hybrid (Metal and RealityKit) on visionOS 2.0 Simulator - built using M1 Max MacOS 14.5
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Please feel free to re-open this is the solution I described in my prior two comments doesn't work for you. We've made a note about this to improve our documentation and samples for Hybrid mode so the solution is more clear in the future. Thanks again for reaching out and helping us improve our documentation and samples.
Resolution Note (2.0.X):
Please feel free to re-open this is the solution I described in my prior two comments doesn't work for you. We've made a note about this to improve our documentation and samples for Hybrid mode so the solution is more clear in the future. Thanks again for reaching out and helping us improve our documentation and samples.