Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.1.0f3
Issue ID
704713
Regression
No
[Emission] DynamicGI.SetEmissive stops working if play mode is re-entered or scene reloaded
To reproduce:
1. Open attached project
2. Open scene 1
3. Bake lightmaps
4. Enter play mode
5. Select cube and change color on SetEmissive
6. Works fine
7. Exit play mode and re-enter
8. Change color again
9. Nothing changes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
Add comment