Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
Issue ID
701650
Regression
Yes
Deferred: AO texture not taken into account anymore in 5.2
1. Make a new project in 5.2.0a1; set deferred path
2. Place an object, that uses the Standard shader and has an AO texture
--or--
Load the attached project and open the scene StandardShader_AO_bug.unity
Works correctly in 5.1.0b6 in deferred, and 5.2.0a1 forward
Problem reproduced only in 5.2.0a2 deferred
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment