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NetworkProximity checker exception
NetworkProximity checker exception when entering a scene.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
- Crash at "UnityEngine.Object:FindObjectsOfType" when quitting the Player