Search Issue Tracker
Fixed in 5.2.0
Votes
2
Found in
5.0.1f1
Issue ID
696710
Regression
No
[Canvas] Multiple Canvas sorted incorrectly, buttons in children canvas are not drawn
To reproduce the bug follow the steps
1. Open attached project
2. Open "Scene" scene
3. Run Scene
4. Press "Button" button
v5.0.1f - button does not respond
v5.1.0b6 - button is not drawn
Notes:
1. After Un-parrenting "Button" from "Child Canvas" Canvas button starts to respond.
2. Removing all canvas components from "Window Panel" GameObject solves the issue.
3. Removing "Canvas" component from "Canvas - 1" GameObject solves the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment