Search Issue Tracker
Fixed
Votes
0
Found in
5.1.0b5
Issue ID
694775
Regression
No
Debug.Assert has no default message
New Debug method Debug.Assert doesn't print out any default message to console if the message is not provided.
1. Open scene.
2. Add script to camera.
3. Play.
4. Assert going to throw error as it should be. However when you use Debug.Assert(bool), default message is empty.
Method Output to console:
"
UnityEngine.Debug:Assert(Boolean)
Test:Update() (at Assets/Test.cs:18)"
(Notice the upper empty line)
I know its not really a big deal, but still some default message would be better, than just simple empty line.
Reproduced: 5.1.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment