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Found in [Package]


Issue ID




Transparent GameObject is displayed in the wrong position when changing the camera field of view after disabling temporal anti-aliasing

Package: PostProcessing


Reproduction steps:
1. Open the “TransparentAABug“ project
2. Enter the Play Mode
3. Toggle off the “Toggle AA” toggle
4. Toggle off the “Toggle FOV“ toggle
5. In the Game view, observe the “Cube” and “TransparentPart” GameObjects' positions

Expected result: both GameObjects are positioned in the same position
Actual result: the “TransparentPart” GameObject is positioned incorrectly

Reproduced in: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3

Reproduced using: macOS 13.0.1 (Intel), Windows 10 (by the reporter)

Workaround: after changing the FOV, call `camera.ResetProjectionMatrix()` and `camera.nonJitteredProjectionMatrix = camera.projectionMatrix`

Note: also reproduced in Player

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