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Fixed in 3.4.0
Votes
0
Found in [Package]
3.2.2
Issue ID
PPB-37
Regression
No
Transparent GameObject is displayed in the wrong position when changing the camera field of view after disabling temporal anti-aliasing
Reproduction steps:
1. Open the “TransparentAABug“ project
2. Enter the Play Mode
3. Toggle off the “Toggle AA” toggle
4. Toggle off the “Toggle FOV“ toggle
5. In the Game view, observe the “Cube” and “TransparentPart” GameObjects' positions
Expected result: both GameObjects are positioned in the same position
Actual result: the “TransparentPart” GameObject is positioned incorrectly
Reproduced in: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3
Reproduced using: macOS 13.0.1 (Intel), Windows 10 (by the reporter)
Workaround: after changing the FOV, call `camera.ResetProjectionMatrix()` and `camera.nonJitteredProjectionMatrix = camera.projectionMatrix`
Note: also reproduced in Player
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Resolution Note (fix version 3.4.0):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/PPB-33
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/PPB-33