Search Issue Tracker
Fixed in 3.4.0
Votes
0
Found in [Package]
3.2.2
Issue ID
PPB-37
Regression
No
Transparent GameObject is displayed in the wrong position when changing the camera field of view after disabling temporal anti-aliasing
Reproduction steps:
1. Open the “TransparentAABug“ project
2. Enter the Play Mode
3. Toggle off the “Toggle AA” toggle
4. Toggle off the “Toggle FOV“ toggle
5. In the Game view, observe the “Cube” and “TransparentPart” GameObjects' positions
Expected result: both GameObjects are positioned in the same position
Actual result: the “TransparentPart” GameObject is positioned incorrectly
Reproduced in: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3
Reproduced using: macOS 13.0.1 (Intel), Windows 10 (by the reporter)
Workaround: after changing the FOV, call `camera.ResetProjectionMatrix()` and `camera.nonJitteredProjectionMatrix = camera.projectionMatrix`
Note: also reproduced in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 3.4.0):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/PPB-33
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/PPB-33