Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0b4
Issue ID
693234
Regression
No
[SyncVar] not enforced to strictly primitive types
Reproduction steps (with project):
1. Open attached project "SyncVarEVERYTHING"
2. Open scene "Main"
3. In the script "lior", List<string> is marked as [SyncVar]
4. No errors or warning are printed. It doesn't sync of course
Reproduction steps (without project):
1. Mark any non primitive type variable as [SyncVar]
2. No errors or warning are printed. It doesn't sync of course
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected
- [Usability] Selecting Animations Clips in a Blend Tree's Motion List does not Visualize their Weight if all Weights have been enabled previously
Add comment