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In Progress
Fixed in 2022.2.12f1, 2023.1.0b9, 2023.2.0a6
Fix In Review for 2020.3.47f1, 2021.3.22f1
Votes
7
Found in
2023.1.0a26
2023.2.0a1
Issue ID
UUM-22047
Regression
Yes
[FBX-SDK] Unity Editor not responding and uses up all the memory while importing old FBX with multiple animations
Importing Old FBX files exported with FBX 6.1 (before FBX SDK 2011) and containing multiple animations will grow the memory usage exponentially with the number of animation takes in the file.
This is a bug in the latest FBX SDK (2020.3.1) and will be fixed in the upcoming update. This is out of our control (external to Unity) but is expected early March.
Temporary Workaround: Using the FBX Converter (https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives) on the affected files to convert them from 6.x to 7.3 will avoid the issue
______________________________________________________________
# Open attached project with 2023.1.0a26
# While opening project, press "Ignore" and ignore errors
# See that memory usage by Unity is increasing
Result - Notice that editor gets stuck on importing "Idl3.fbx" or other fbx file. Memory usage keeps on growing, until mac asks to shut down some programs. In logs it doesn't show anything more except importing this model
Reproducible with - 2023.1.0a25 eac607654885, 2023.1.0a26 c80c0f25543e
Not reproducible with - 2023.1.0a24 f576cc309ca2
Reproduced on MacOS 12.2 and 13.1, Windows 10. (Happens on all OS but M1 is more affected)
-
wagenheimer
Mar 02, 2023 17:46
This bug has been observed to occur on all Unity LTS versions newer than 2021.3.16.
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Resolution Note (fix version 2023.2.0a6):
Fixed in 2023.2.0a7
Resolution Note (fix version 2023.1.0b9):
Verified:
2023.1.0b9.3067.2625
Revision: 2023.1/staging 824d2f8c920d
Built: Wed, 15 Mar 2023 02:38:28 GMT
Resolution Note (fix version 2022.2.12f1):
Fixed in 2022.2.13f1