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HDRP Unlit Shader color in Player is different from Editor
Reproduction steps: 1. Open the user's attached project and ColorTest scene 2. Take a screenshot of the Game view 3. Build and Run C... Read more
Objects are black after rendering when using CommandBuffer
Reproduction steps: 1. Open the attached 'Bug Test' project 2. Open the 'Test' Scene 3. Enter the Play mode Expected result: boxes ... Read more
[XR][Quest 2] Using the Frame Debugger Camera.Render commands are displa...
How to reproduce: 1. Open the attached project "1331151.zip" 2. Connect the Oculus Quest 2 device through Oculus Link 3. Make sur... Read more
PlayerSettings.colorSpace is returning the wrong value when called from ...
Steps to repro: - Create a new URP project - Set the Build Target to iOS - Create a reflection probe - Bake the Lighting (cl... Read more
[XR SDK] Scene is not rendered to HMD when using Camera.SetTargetBuffers()
Reproduction steps: 1. Open the attached project ("1346277Repro.zip") 2. Open the "Scene" scene 3. Select "Main Camera" Game object ... Read more
[Rendering Debugger] Crash on ScriptableBatchRenderer::GenerateBuiltInCB...
Reproduction steps: 1. Create a new URP project 2. Open Window -> Analysis -> Rendering Debugger and change 'Material Override' to A... Read more
[OpenXR] Single Pass Instanced rendering distorted right eye view using ...
Reproduction steps: 1. Open the attached project "AmdXR.zip" 2. Connect Oculus Quest headset via Link 3. Enter Game Mode and obse... Read more
[Backport] Crash on ScreenCapture::CaptureScreenshotIntoRend when taking...
How to reproduce: 1. Open the attached project from "1410831screen.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode and press ... Read more
Plane discovery fails in AR Sim upon re-entry into SimpleAR via menu
+Synopsis+ I opened the Menu scene in the AR Foundation Samples project, and entered AR Simulation mode using the Office_36ftx16.... Read more
[XR SDK] [OpenXR] Auto Exposure Post processing effect is not applied to...
Reproduction steps: 1. Open the attached project ("3dtest.zip") 2. Open the "empty" scene 3. Enter Playmode and observe HMD view ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites in a UIDocument expand when hovered over and the sprite is in a Sprite Atlas
- The Property's reference does not default to "_MainTex" when creating a new Texture2D Property in a ShaderGraph
- The "--additional-libraries" argument is ignored when building projects with the IL2CPP scripting backend
- Matching Selectors list not updating correctly with element's pseudo-state updates
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed