Search Issue Tracker
Fixed
Fixed in 2023.1.0a20
Votes
0
Found in
2023.1.0a16
Issue ID
UUM-18520
Regression
Yes
[iOS] Build with enabled API validation crashes on startup on iOS 14
Steps to reproduce:
- Create a new Unity project
- Switch to iOS
- Build the project and deploy to iOS 14 device
Expected result: Build launches and works as usual.
Actual result: Build crashes on startup.
Notes: Disabling frame capture and API validation in Xcode prevents the crash from happening.
Reproduced with: 2023.1.0a16
Devices tested:
iPhone 11 Pro Max, iOS 14.1 - reproducible
iPhone X, iOS 14.4.1 - reproducible
iPhone 12 Pro, iOS 15.0 - not reproducible
iPhone 14 Pro Max, iOS 16.0 - not reproducible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment