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[iOS] Memory Leaks when calling "GL.Clear" from Update/Late Update
How to reproduce: 1. Build And Run the attached “Archive.zip” project on an iOS device 2. In the Xcode go to Debug Navigator and o... Read more
GPU profiler shows increased usage when moving the camera and an AudioSo...
How to reproduce: 1. Open the attached "case_1157154-GPUProfilerAudioSource" project 2. Open the Profiler window and add a GPU profi... Read more
VFX Graph's Operator Subgraphs are turned into Empty Subgraph Operators ...
How to reproduce: 1. Open the attached “VFX Test” project 2. Open the “New Graph” asset in the Assets folder 3. Rename the “RenameMe... Read more
Crash on UnsafeUtility_CUSTOM_MemSet when entering Play mode
Reproduction steps: 1. Open the user’s attached project “Eo Fusion 2022.zip“ 2. Enter Play mode 3. Wait a few seconds Expected... Read more
Profiler reports nonsensical allocation callstacks when calling native A...
From examining a customer project that uses AVPro Video (https://renderheads.com/products/avpro-video/) for Android, trying to track... Read more
[Backport] [Windows] FlexibleFire Shader Graph throws an error when atte...
How to reproduce: 1. Open the project folder of the attached "VFXGraphRepro.zip" project 2. Delete the "Library" folder 3. Open the ... Read more
[MacOS] Touchpad pinch zoom is not working in a VFX/Shader graph
How to reproduce: 1. Create a new HDRP project 2. Create a new VFX graph or a Shader graph 3. Zoom using the touchpad (pinch zoom... Read more
ParticleSystemRenderer::BakeMesh method throws out-of-bounds arguments e...
How to reproduce: # Import the attached “MeshResizeVerticesBug” Unity Package file to a new Unity project # Enter the Play Mode ... Read more
"TextElement.MeasureTextSize" returns incorrect Text size in a Text Field
How to reproduce: 1. Open project “MeasureTextSizeIssue.zip” 2. Open Menu > Bug > Search Toolbar 3. Type in the Text Field until ... Read more
[MacOS] Anchored button is not working when making windowed Player wider
How to reproduce: 1. Build And Run the “UI_Resize_Window.zip“ project 2. Make the Player window wider and press the “Anchored“ butto... Read more
All about bugs
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Latest issues
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