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Fixed
Fixed in 2021.3.29f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a18
Votes
0
Found in
2020.3.40f1
2021.3.12f1
2022.1.21f1
2022.2.0b13
2023.1.0a12
2023.2.0a1
Issue ID
UUM-18546
Regression
No
Graphics.Blit provides inconsistent results
Repro steps:
1. Open the attached project named "VulkanFilter.zip"
2. Open the scene SampleScene and enter Play Mode
3. Observe the visible blue texture
4. Build the project
5. Open the build player
6. Observe that the blue texture is not visible
7. Click the "blit" button
8. The blue texture is now visible
Expected results: when launching the build, the blue texture is visible on startup
Actual results: when launching the build, the blue texture is not visible on startup
*Expected root cause: SplashScreenRenderBackground is overwriting the result of Graphics.Blit() (which does not happen when using cb.Blit(m_Texture, m_RT))*
Reproducible on: 2020.3.40f1, 2021.3.12f1, 2022.1.21f1, 2022.2.0b13, 2023.1.0a12
Reproducible with these devices:
N/A, Samsung Galaxy S6 edge+ (SM-G928F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
N/A, Xiaomi Mi Note2 (Mi Note 2), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
N/A, Samsung - (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
N/A, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Notes:
-The blue texture is only visible after clicking the "blit" button
-Issue does not reproduce on OpenGL Core / OpenGLES 3
-Looks like this reproduces on WinPlayer itself as well
- {*}Triage{*}: see comment "{_}The problem is the texture data is not on the gpu in Awake().{_}"
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