Search Issue Tracker

By Design

Votes

0

Found in [Package]

4.2.1

Issue ID

XRMB-21

Regression

No

[Android][Pico] Correct XR loader is not loaded and initialized at start-up when running on the Pico device

Package: XR Management

-

Steps to reproduce:
1. Create a new project
2. Switch to Android
3. Add the Pico XR plugin ([https://developer-global.pico-interactive.com/sdk?deviceId=1&platformId=1&itemId=12])
4. Add the Oculus XR plugin
5. Enable in project settings Oculus and PICO as Plug-in providers
6. Create a simple scene using PICO XR
7. Build to PICO device

Expected results: correct XR loader is loaded and initialized at start-up when running on the Pico device
Actual results: correct XR loader is not loaded and initialized at start-up when running on the Pico device, resulting in the application closing immediately on launch

Reproducible on: 2020.3.40f1, 2021.3.12f1, 2022.21f1, 2022.2.0b13,2023.1. 0a12

Tested on these devices:
N/A, Pico - (Pico Neo 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Customer device: Pico 4

Notes:

-Pico neo 2 android logcat is attached to the ticket named "Android logcat pico device.txt"

  1. Resolution Note:

    We will address this once Meta and Pico both switch to the generic OpenXR Loader as only one custom loader can be active at a time.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.