Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
2018.3.0a6
2019.1.0a1
2019.1.2f1
2019.2.0a1
2019.3.0a1
Issue ID
1159548
Regression
No
[Playables] AnimationLayerMixerPlayable ignores Weight when inputCount is not greater than 1
How to reproduce:
1. Open the "SampleScene" Scene in the attached "New Unity Project (1).zip" Project
2. Enter Play Mode
3. Observe the "LowPolyMan" GameObject in the Game View
Expected Behaviour: The Animation is not playing since Weight is set to 0
Actual Behaviour: The Animation is playing
Reproducible with: 2018.4.2f1, 2019.1.6f1, 2019.2.0b5, 2019.3.0a5
Note: Could not test with 2017.4.29f1 and earlier than 2018.3.0a6 because the prefabs break
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment