Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
2018.3.0a6
2019.1.0a1
2019.1.2f1
2019.2.0a1
2019.3.0a1
Issue ID
1159548
Regression
No
[Playables] AnimationLayerMixerPlayable ignores Weight when inputCount is not greater than 1
How to reproduce:
1. Open the "SampleScene" Scene in the attached "New Unity Project (1).zip" Project
2. Enter Play Mode
3. Observe the "LowPolyMan" GameObject in the Game View
Expected Behaviour: The Animation is not playing since Weight is set to 0
Actual Behaviour: The Animation is playing
Reproducible with: 2018.4.2f1, 2019.1.6f1, 2019.2.0b5, 2019.3.0a5
Note: Could not test with 2017.4.29f1 and earlier than 2018.3.0a6 because the prefabs break
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment