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Application.EnterPlayMode takes too much time to finish when entering Pl...
How to reproduce: 1. Open the user's attached project 2. Enter Play mode 3. Observe the pop-up window that appears Expected result:... Read more
Changes to top prefab can cause "scheduled for reimport during the Refre...
How to reproduce: 1. Open the user attached project 2. Set up a git repository for the project 3. Create two commits changing the sc... Read more
Loading a scene with a large amount of light probes causes a performance...
*Steps to reproduce:* # Download and open user attached project (lightmaptest.zip) # Open the "startingscene" scene & the profiler... Read more
[iOS] Touch.rawPosition changes position when touch is dragged
How to reproduce: 1. Open project “raw-pos-bug-demo.zip“ 2. Build the project to iOS and deploy it to a device 3. In the app touch t... Read more
Experimental Shader Externalization is not working when copying code fro...
How to reproduce: 1. Open the user attached "VfxGraph Debug.zip" project 2. Reimport the "VFX1" Asset found in the Assets/ISS folder... Read more
VFX "Graph Output Particle HDRP Lit Mesh" is producing incorrect Shadows...
Reproduction steps: 1. Open the attached project 2. Open "VFX Shadow Bug Test Case.vfx" Visual Effect Graph located in the Assets fo... Read more
[VFX Graph] Shadows flicker when sorting is on
How to reproduce: 1. Open the attached package 2. Open shadows scene and observe that shadows do not flicker 3. Open VFX Graph an... Read more
[VFX Graph] Particles self shadow themselves when they face camera plane
How to reproduce: 1. Open the attached package 2. Observe that particle on the left shadows itself Reproduced with: 2022.2.0a13(14.... Read more
pCache texture size used instead of pCache count, leading to samples wit...
Repro steps: 1. Import the attached package and open the scene 2. Observe that the particles are not keeping to the cube shape ... Read more
invalid subscript 'zw' error when attempting player build with lit mesh ...
Repro steps: 1. Import the attached package in an HDRP-enabled project 2. Add the TestScene to the build settings 3. Attempt a playe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials