Search Issue Tracker
By Design
Votes
2
Found in
2018.3.0a3
2019.1.0a1
2019.2.0a1
2019.2.0b4
2019.3.0a1
Issue ID
1160426
Regression
No
Skinned Mesh Renderer Component fails to handle Object Transform correctly
How to reproduce:
1. Open user-supplied project
2. Select "Plane" GameObject
3. Rotate GameObject
4. Observe Game and Scene Windows
Expected result: Skinned Mesh Renderer handles GameObject Transform correctly
Actual result: Bounds of Skinned Mesh Renderer remain at the origin state (not scaling with the GameObject) causing the Mesh Renderer to disappear when the center of bounds is not in the view of the Camera
Reproduced in: 2018.4.1f1, 2019.1.5f1, 2019.2.0b4, 2019.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused Particle System Renderer Mesh settings cause performance degradation when calling SetActive
- Project Browser shows the Asset folder empty when Select Dependencies is clicked without any asset selected
- Export as JSON and CSV options missing from the Quick Search save feature
- Crash on IMGUI::GUIWindow::OnGUI when rendering scene view window in play mode in a specific project
- "FileNotFoundException" & "IOException" thrown when adding "User" Index after deleting "Assets" Index in Search Index Manager window
Add comment