Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2017.4.X, 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.2.21f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1160531
Regression
No
Cone Shaped Particle Systems Bounds are smaller when Renderer Mode Stretched Billboard Speed Scale has negative value
Steps to reproduce:
1. Open the attached project "Case_1160531"
2. Navigate to Project -> Assets -> Scenes and open "SampleScene"
3. In the Hierarchy select "GameObject"
4. Press F to focus it in the Scene
5. Make sure that "Show Bounds" is checked
--Notice that Particle Systems bound size
Expected Results: Particle System Renderer with Negative Speed Scale values creates the same Particle System Bound as Positive values would
Actual Results: Particle System Renderer with Negative Speed Scale values creates smaller Particle System bounds
Reproducible with: 2017.4.0f1, 2017.4.25f1, 2018.4.2f1, 2019.1.5f1, 2019.2.0b5, 2019.3.0a4
Notes: This bug is not consistent and works differently with every Particle system but usually setting Speed Scale to -1.2 and Start Lifetime to 1 reproduce the bug. Turning off Rendering and Turning it on Fixes the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment