Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.3f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1160486
Regression
Yes
Rotated ScrollView is changing position after leaving Play Mode
How to reproduce:
1. Create new Unity project
2. Add ScrollView to the Scene
3. Select Content under Canvas/ScrollView/Viewport in Hierarchy
4. Rotate Content by Z axis 90 degrees
5. Enter and exit Play Mode
Expected result: Content stays in the initial set position
Actual result: On mac - content returns above Viewport, on windows - content floats from above and returns to somewhat initial position
Regression introduced: 2017.4.3f1
Reproduced with: 2017.4.28f1, 2018.4.1f1, 2019.1.5f1, 2019.2.0b5, 2019.3.0a4
Does not reproduce with: 2017.4.2f2
Note: The result on Win10 and MacOS is different
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment