Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.3f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1160486
Regression
Yes
Rotated ScrollView is changing position after leaving Play Mode
How to reproduce:
1. Create new Unity project
2. Add ScrollView to the Scene
3. Select Content under Canvas/ScrollView/Viewport in Hierarchy
4. Rotate Content by Z axis 90 degrees
5. Enter and exit Play Mode
Expected result: Content stays in the initial set position
Actual result: On mac - content returns above Viewport, on windows - content floats from above and returns to somewhat initial position
Regression introduced: 2017.4.3f1
Reproduced with: 2017.4.28f1, 2018.4.1f1, 2019.1.5f1, 2019.2.0b5, 2019.3.0a4
Does not reproduce with: 2017.4.2f2
Note: The result on Win10 and MacOS is different
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Add comment