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"Edit Angular Limits" button exists only on the first Hinge Joint Compon...
How to reproduce: 1. Open the “ReproduceBugs.zip” project 2. Open the “TestScene“ scene 3. Select the “Cube“ GameObject 4. Scroll to... Read more
Two variants of a Windows editor only plugin, one targeting x86 and one ...
*Steps to reproduce:* 1. Open the attached project 2. Build Windows player 3. Observe build errors: Assets\Plugins\PluginTes... Read more
Lighting intensity is added every frame when the GPU Resident Drawer is ...
How to reproduce: 1. Open the “gpu-resident-drawer-bug.zip“ project 2. Open the “SampleScene“ 3. Select the “PC_RPAsset.asset” in... Read more
Windows plugin architecture is not auto-detected if the plugin is outsid...
*Steps to reproduce:* 1. Open the attached project 2. Click on either any plugin 3. Notice that the architecture is set to AnyC... Read more
Artifacts are seen in the Game view when setting DLSS Custom Quality Mod...
How to reproduce: 1. Open the “IN-70531_repro“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Game view Expe... Read more
Editor crashes, freezes, or throws a “StackOverflowException" error when...
How to reproduce: 1. Open the “FaultyFlags“ project 2. Select the “Assets/Scripts/TestGraph 1” Asset 3. In the Inspector window sele... Read more
"Pointers and fixed size buffers may only be used in an unsafe context" ...
How to reproduce: 1. Open the attached project “SplitBug” 2. Observe the Console Expected results: The are no compilation error... Read more
Scrolling is inverted when in Play Mode and InputForUI is enabled
How to reproduce: 1. Open the “canvastest.zip“ project 2. Open the “UI Kit“ Scene 3. Enter the Play Mode 4. In the Game view fin... Read more
Sky colour option gets changed after running automated tests
After upgrading from 2022.3 LTS to Unity 6 in a project that uses test automation, I noticed that the sky colour setting gets change... Read more
[VFX] Custom HLSL Block failure without `in` identifier
*Steps to reproduce:* 1. Create CustomHLSL block 2. Edit HLSL code 3. Remove `in` before `float speedFactor` \\ *Actual res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection