Search Issue Tracker
Fixed
Fixed in 2022.1.X, 2022.1.19f1
Votes
0
Found in
2022.1.13f1
Issue ID
UUM-11947
Regression
Yes
[URP] UnityEngine.GUIUtility:ProcessEvent method throws errors for each action in the Editor when a "Renderer Feature" with the "AfterRenderingPostProcessing" event exists in the project
How to reproduce:
1. Open the user’s attached “URP_ErrorCheck” project
2. Open the “Scene” Scene
3. Select the “Main Camera” GameObject
Expected result: No error is thrown
Actual result: “UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” method throws errors in the Console log
Reproducible with: 13.1.3 (2022.1.0b1), 13.1.8 (2022.1.13f1)
Not reproducible with: 10.10.0 (2020.3.38f1), 12.1.7 (2021.3.8f1), 13.1.1 (2022.1.0a16), 14.0.3 (2022.2.0b5), 15.0.0 (2023.1.0a6)
Reproduced on: macOS 12.3 (Intel)
Thrown errors:
Assertion failed
Dimensions of color surface does not match dimensions of depth surface
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Fixed in 13.1.8 (2022.1.19f1)