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Duplicate
Duplicate in 2.9.X
Votes
1
Found in [Package]
2.9.0-pre.6
Issue ID
CMCL-1158
Regression
No
Interrupting Cinemachine Blend when quickly disabling and enabling the GameObject makes camera transition faster
How to reproduce:
1. Open the attached user project “CinemachineTest.zip“
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Disable the “vcam 2” GameObject, the “Main Camera“ GameObject will start moving
5. When the “Main Camera“ GameObject moves half of the way between the “vcam 1” and “vcam 2” GameObjects, quickly enable and disable the “vcam 2” GameObject
Expected result: Cinemachine’s camera Blend retains the same speed of motion
Actual result: Cinemachine's camera Blend motion speeds up
Reproducible with: 2.9.0-pre.6 (2020.3.37f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a5)
Reproducible on: macOS (12.5)
-
Resolution Note:
Back-and-forth blending now behaves correctly.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/CMCL-1013 -
Resolution Note (2.9.X):
Back-and-forth blending now behaves correctly.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/CMCL-1013
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