Search Issue Tracker
[ChromeOS] Pixelbook can switch to portrait orientations which result in...
How to reproduce: 1. Build and run attached project on Pixelbook 2. Make sure that application is in full screen mode 3. Try swit... Read more
Updating LocalizationString when exiting Play mode causes ResourceManage...
Reproduction steps: 1. Open the user attached project 2. Build Addressable content (Addressables Groups > Build > New Build > Defa... Read more
Loading large scenes takes too much time
How to reproduce: 1. Open the attached "SceneLoad" project 2. Observe the amount of time it takes to load the scene Expected result... Read more
[DX11] Visible 3D Texture artefacts when writing with Graphics.CopyTexture
Reproduction steps: 1. Open the user's attached project 2. Open Assets > Scenes > "TextureCopy" scene 3. Enter Play mode 4. Observe ... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps: 1. Open "RuleTileTest" project 2. Open the "SampleScene" scene 3. Go to File -> Build and Run 4. Press on the "... Read more
Lighting gets cut off when using different Probe Volume Subdivision Leve...
Reproduction steps: 1. Open the attached "1411097.zip" project 2. Open the "APVs_terrain_bug" Scene 3. Enter the Play mode 4. Observ... Read more
Editor freezes or crashes when undoing actions made with "Edit Splines" ...
How to reproduce: 1. Open project "BugSpriteShapeUndoFromPrefab.zip" 2. In the Hierarchy window select "Closed Sprite Shape (2)" Gam... Read more
Static batching offsets detail maps in Play mode with baked and realtime...
Steps to reproduce: # Open [ArchVizPro Vol.2 project|https://github.cds.internal.unity3d.com/unity/ArchVizPro-Interior-Vol2] # M... Read more
No baked lightmap data is present after baking with Progressive Lightmap...
Steps to reproduce: # Open [ArchVizPro Vol.2 project|https://github.cds.internal.unity3d.com/unity/ArchVizPro-Interior-Vol2] # M... Read more
Specific water material is not rendered in the Editor and in builds
Reproduction steps: 1. Open the attached 'HDRP_2022-2_Testing' project 2. Open the 'OutdoorsScene' 3. Observe the Scene view Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type