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Fixed in 10.1.0-preview.2

Fixed in 7.5.2



Found in [Package]


Issue ID




GameObjects with custom Mesh are not reflecting the light when using the Shader Graph Shaders

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open user's attached "Bug" project
2. Open the "Scene" Scene found in the Assets\Scenes folder

Expected results: Light is reflected on the "B_building6 (1)" and "B_building7 (1)" GameObjects
Actual results: Light is not reflected on the "B_building6 (1)" and "B_building7 (1)" GameObjects

Reproducible with: 4.1.0-preview, 10.0.0-preview.27 (2018.4.27f1, 2019.4.10f1, 2020.1.6f1, 2020.2.0b3)

- To see the issue easier change the Draw Mode to Baked Global Illumination Albedo, GameObject with Shader Graph Shader will be black instead of white
- The issue appears only on custom Meshes, applying the same Material that uses the same Shader Graph Shader on a simple cube will not produce the issue
- Disabling the Generate Lightmap UVs on the Mesh partly fixes the issue, some walls will start reflecting the light, some will not
- Does not reproduce when using High Definition RP instead of Universal RP

  1. Resolution Note (fix version 10.1.0-preview.2):

    Fixed in Universal RP 10.1.0 available in Unity 2020.2.0b8 and aboce

  2. Resolution Note (fix version 7.5.2):

    Fixed in Universal RP 7.5.2 available in Unity 2019.4.14f1 and above

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