Search Issue Tracker
Fixed in 10.1.0-preview.2
Fixed in 7.5.2
Votes
0
Found in [Package]
10.0.0-preview.27
Issue ID
1274967
Regression
No
GameObjects with custom Mesh are not reflecting the light when using the Shader Graph Shaders
How to reproduce:
1. Open user's attached "Bug" project
2. Open the "Scene" Scene found in the Assets\Scenes folder
Expected results: Light is reflected on the "B_building6 (1)" and "B_building7 (1)" GameObjects
Actual results: Light is not reflected on the "B_building6 (1)" and "B_building7 (1)" GameObjects
Reproducible with: 4.1.0-preview, 10.0.0-preview.27 (2018.4.27f1, 2019.4.10f1, 2020.1.6f1, 2020.2.0b3)
Notes:
- To see the issue easier change the Draw Mode to Baked Global Illumination Albedo, GameObject with Shader Graph Shader will be black instead of white
- The issue appears only on custom Meshes, applying the same Material that uses the same Shader Graph Shader on a simple cube will not produce the issue
- Disabling the Generate Lightmap UVs on the Mesh partly fixes the issue, some walls will start reflecting the light, some will not
- Does not reproduce when using High Definition RP instead of Universal RP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 10.1.0-preview.2):
Fixed in Universal RP 10.1.0 available in Unity 2020.2.0b8 and aboce
Resolution Note (fix version 7.5.2):
Fixed in Universal RP 7.5.2 available in Unity 2019.4.14f1 and above