Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
2
Found in
2020.1.4f1
Issue ID
1275964
Regression
Yes
InputSystem not mapping keyboard keys properly on Linux
Keys are not mapped correctly when using the new input system in Linux. For example:
The ',' key is mapped to ';'
The '/' key is mapped to '='
Repro steps:
1) Install the input system package.
2) Open the test input sample scene included in the package
3) Observe the keys that light up on the key map as you press different keys.
Result:
The keys that light up are not always the keys that are pressed.
Expected:
The correct keys light up.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2020.2):
GTK keyboard mappings have been updated to work with the new input system.