Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
2
Found in
2020.1.4f1
Issue ID
1275964
Regression
Yes
InputSystem not mapping keyboard keys properly on Linux
Keys are not mapped correctly when using the new input system in Linux. For example:
The ',' key is mapped to ';'
The '/' key is mapped to '='
Repro steps:
1) Install the input system package.
2) Open the test input sample scene included in the package
3) Observe the keys that light up on the key map as you press different keys.
Result:
The keys that light up are not always the keys that are pressed.
Expected:
The correct keys light up.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
- No longer able to change the Toggle or Slider GameObjects' Target Graphic value and a NullReferenceException is thrown when the Target Graphic value is set to None at any point
- Blank area appears at the top of Inspector and Build Settings windows when touching and dragging downward with a Wacom tablet pen
- Buttons overlap with the tab divider in the Branch Explorer options when resizing tabs
- “InvalidOperationException” errors are thrown when entering Play Mode in the Timeline’s Customization Samples
Resolution Note (fix version 2020.2):
GTK keyboard mappings have been updated to work with the new input system.