Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.2.0a6
Issue ID
1277187
Regression
No
[SceneViz] CTRL + I (inverse selection) will ignore objects that aren't pickable
1. Open new scene
2. Create multiple objects in the scene
3. Make one of them not pickable from the hierarchy (hand icon on the left of the object)
4. Select objects in the scene and perform a CTRL+I shortcut to inverse the selection
Result
The non-pickable object(s) will get selected
Expected
the pickable property should prevent the object(s) to be selected
NOTE
CTRL+A already does it and was fixed in 2020.2.0b3 as part of this defect -> https://fogbugz.unity3d.com/f/cases/1250345/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment