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MotionVector is rendered after the GameObject when the Material Surface ...
How to reproduce:1. Open the “2022.2.2f1_motionVectors“ project2. Open the “SampleScene“3. Select Window → Analysis → Frame Debugger... Read more
Windows Server build throws Shader errors when using TextMeshPro Text wi...
Reproduction steps:1. Open the “ReproProject” project2. Open the Build Profiles window (File > Build Profiles)3. Switch the Platf... Read more
Build and run button tries to build for selected platform tab in player ...
Steps to reproduce: 1. Open build profile window. 2. Select a standalone profile and make it active (e.g. windows) 3. Open player se... Read more
Graphics.RenderPrimitives with MeshTopology.Lines renders triangles when...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Enter Play Mode4. Observe the Game V... Read more
Text overflows its container with "auto" height when its alignment is ju...
Reproduction steps:1. Open the attached “IN-70023 Text Overflow.zip“ project2. Open the “NewUXMLTemplate.uxml” UI Document in the Pr... Read more
Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when ...
Reproduction steps:1. Open the attached “repro-project“2. In the Project window find and open the “Assets/Invector@MeleeCombat_Upper... Read more
ManagedReference fields with a custom PropertyDrawer aren't refreshed pr...
How to reproduce:1. Open the attached “BugDrawerTests.zip” project2. In the Project window, select “TestObject”3. In the Inspector w... Read more
Scene is marked as dirty when opening the Project
How to reproduce1. Open the attached Project and load the Scene "Stuff/SampleScene"2. Observe the Hierarchy Window Expected result: ... Read more
[WebGPU] A "TypeError" error is thrown when playing a video with the Vid...
Reproduction steps:1. Open the “ReproProject“ project2. Open the Build Profiles window (File > Build Profiles)3. Switch the Platf... Read more
Render Scale affects UI and Lens flares
Steps to reproduce: 1. Open attached repro project 2. Load the Scene 3. Look at the game view Actual results: !image-2024-03-13-14-1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed