Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
Issue ID
1276445
Regression
No
[Terrain Tools] Erosion/Thermal: Breaks when Terrain Height (scale) is large in Unity units (regardless of heightmap resolution)
In the terrain's settings, when you set the Terrain Height to a high enough number, Thermal Erosion breaks and starts to become almost an set-height-to-zero tool.
Repro:
Have a terrain whose Width, Length, & Height are 500, 500, 500.
Have some rough mountains on the terrain.
Use the Thermal Erosion Tool.
Works
Undo.
Change the Width, Length, & Height are 5000, 5000, 5000.
Use Thermal Erosion again.
Breaks
It's only the Height that matters, but these repro steps show that the ratio doesn't matter.
Expected:
That the Terrain Tools work regardless of the terrain scaling, since it has nothing to do with resolution.
See attached GIF
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment