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Fixed in 2020.2.X

Fixed in 2019.4.X

Votes

0

Found in

2019.4

2020.1

2020.1.0b3

2020.2

Issue ID

1276431

Regression

No

[DX12] DrawMeshInstancedIndirect fails to render opaque pass when DX12 is used for standalone builds

DirectX12

-

How to reproduce:
1. Open the attached project
2. Check if DX12 API is used
3. Build the TestScene
4. Launch the Build and observe the screen

Expected result: All meshes are rendered the same way as in Editor
Actual result: Meshes are either not rendered at all or they become mangled(Depending on HW used)

Reproducible with: 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
Could not test with: 2018.4.27f1(Project scripts would break upon downgrade)

Notes:
1. Graphics APIs tested: D3D11, D3D12, Vulkan, OpenGLCore. The issue would only reproduce on DX12

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in - 2021.1.0a1

  2. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in - 2020.2.3f1

  3. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in - 2019.4.21f1

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