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[TextField] setting size through the Rich Text creates gap before the la...
Reproduction steps:1. Open the atached project2. Open scene "Scene"3. Notice the gap before the last line of the paragraph Reproduce... Read more
Custom windows break on recompile error
How to reproduce:1. Open the attached project2. Call "My Window" from the Window menu. The window comes up fine.3. Open erroredScrip... Read more
[WebGL] Input.GetKey gets stuck when changing focus
Steps to reproduce:1. Download and open attached project "GetKeyBug.zip"2. Build for WebGL including "Scene" scene3. In browser, ope... Read more
ByteAddressBuffers doesn't work in compute shaders
First mentioned here http://forum.unity3d.com/threads/rwbyteaddressbuffer-usage.343134/ We hit the same issue at hackweek using 5.5a... Read more
Local space particles flicker when moved quickly in LateUpdate
How to reproduce:1. Open the attached project "796589TestParticles.zip"2. Open and play ParticleBug scene3. Hold down the space bar ... Read more
Standalone doesn't start with native resolution
Steps to reproduce : - create a new project and a scene- build the scene for standalone and notice that even tough Default is Native... Read more
[UI] Disabling the camera affects brightness of Canvas Image (Linear col...
Steps to reproduce:1. Open the attached project2. Load 'TestColorSpace.unity' scene3. Set Color Space to 'Linear' in 'Edit/Project S... Read more
Unity Editor crashes when playing a scene
Reproduction steps:1. Open project I attached "EditorCrash"2. Open scene "demo_scene"3. Play the scene - Unity Editor crashes Note 1... Read more
[ReflectionProbes][Multithreading] Crash on OSX when baking Probe during...
1. What happenedRepro steps:1) Open the project ReflProbesCrash and scene random_generate_scene2) Play the scene3) While the mesh is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes