Search Issue Tracker
Fixed in 3.0.2-preview
Votes
0
Found in [Package]
3.0.1
Issue ID
1276448
Regression
No
[Terrain Tools] Twist tool: certain values cause value spikes in the heightmap
[Terrain Tools] Twist tool: certain values cause value spikes in the heightmap
Repro
1. Set the twist values to match those below
2. Paint using the twist brush
Expected: Clean twisted terrain
Actuality: Spikes/Artifacts within the twisted terrain
The values are:
Brush strength: 1
Brush strength jitter: 1
Twist amount: 100
Other combinations of values will cause the same thing, the common thread seems to be too much total twist power, which is a combination of these 3 variables.
See attached GIF below
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 3.0.2-preview):
https://github.com/Unity-Technologies/TerrainTools/pull/513