Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4.9f1
2018.4.16f1
Issue ID
1252232
Regression
Yes
Shader in asset bundle built with Unity newer Version is broken on older Versions
How to reproduce:
1. Download and extract the attached "Bundle.zip" file
2. Navigate to <...>\case_1252232-Bundle\Bundle folder
3. Run this command to build Asset Bundle(instead of <path to version> type in the path to your 2018.4.23f1 version):
start-process "build-bundle-in-ver.bat" "<path to version>\editor"
4. After the build finishes run this command(instead of <path to version> type in the path to your 2018.4.9f1 version):
start-process "load-loader-in-ver.bat" "<path to version>\editor"
5. Enter Play Mode
Expected Behavior: The shader is working (attached screenshot "expected.png")
Actual Behavior: The shader is not working, the terrain is dark (attached screenshot "actual.png")
Reproducible with: 2018.4.16f1, 2018.4.23f1
Not Reproducible with: 2018.4.15f1
Note: There are path examples provided in the initial user's description. The report was tested only on the LTS, where it was introduced. The developer said that he will fill in the rest of the information if it is needed.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
Resolution Note (fix version 2020.2):
Fixed an issue where older Unity versions inside the same Minor release couldn't load Shaders made by a newer patch version.