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0
votes
Duplicate

AO textures imported from 2018.2 have no data in the G/B channels

Shaders

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Feb 01, 2019

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Version: 2018.3.0f2

Steps to reproduce 1. Open original project "RGB File Size.zip" 2. Look at the "Hydraulic_Pump_Detailed_Items_AO" texture Expected ... Read more

7
votes
Fixed

Blend Shape Normals are always calculating even when it's set to None in...

Asset Importers

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Feb 02, 2019

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Version: 2018.3.3f1

To reproduce: 1. Open the attached project 2. Verify that the Blend Shape Normals Importer Settings is set to None 3. Re-import the ... Read more

0
votes
Won't Fix

Crash when running on a virtual display on a machine with more than 8 GPUs

Linux

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Jan 29, 2019

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Version: 2018.3.3f1

If xorg.conf references more than 8 displays, a built player will crash. Manually removing displays from xorg.conf workarounds this ... Read more

0
votes
By Design

Objects are invisible when using IndirectDrawing based on CommandBuffer

Graphics - General

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Oct 28, 2018

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Version: 2018.2.13f1

To reproduce: 1. Open user's attached project ("IndirectDraw") 2. Open "IndirectDraw" scene 3. Select "Main Camera" and disable "Ind... Read more

0
votes
By Design

Globalgamemanagers generation is not deterministic when Building Project

Build Pipeline

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Feb 01, 2019

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Version: 2018.3.1f1

To reproduce: 1. Open attached project 2. Build for Windows Standalone twice 3. Compare both files Reproducible with: 2018.3.5f1, 2... Read more

0
votes
Active

FBX animation imported from Maya rotates in Z-axis instead of Y

Animation

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Feb 01, 2019

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Version: 2018.2.3f1

Steps to reproduce: 1. Open original project "Citizen - finger bug.zip" 2. Select "Citizen@FingerTest" GameObject in the Hierarchy w... Read more

0
votes
Fixed

[ECS] Editor crashes with ScriptableBatchRenderer::AllocAndFillBuiltinIn...

Graphics - General

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Jan 05, 2019

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Version: 2019.1.0a13

How to reproduce: 1. Open attached "case_1120672-Crash2" project 2. Drag "TileGrass" prefab into Hierarchy from Assets/Data/Resou... Read more

0
votes
Active

dynamic_bitset::test crash when Instantiating objects

Scene Management

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Feb 02, 2019

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Version: 2018.3.4f1

Steps to reproduce: 1. Open User-supplied project 2. Open Scene "laboratory" 3. Run the scene Expected: no crash Actual: crash Re... Read more

0
votes
Duplicate

Crash when moving a non-active RigidBody into nested RigidBodies and mak...

Physics

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Feb 03, 2019

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Version: 2018.3.4f1

How to reproduce: 1. Open attached project 2. Open "report" scene and Play. Reproducible with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4 N... Read more

0
votes
Fixed

BlendShapes change their shape when GPU Skinning is enabled

Graphics - General

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Jan 17, 2019

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Version: 2018.3.1f1

How to reproduce: 1. Open attached project "case_1117816_repro.zip" 2. Enter Play mode Expected result: The shapes in the game are ... Read more

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