Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a8
2019.1.0a10
Issue ID
1104086
Regression
Yes
[Android] App is not installed to device when using Build&Run and "Scripts Only Build" is enabled
1. Open attached "ScriptsOnly" project
2. Press Build&Run, overwrite the "Build" apk that is already in folder
Expected result - Application is installed to device and launched
Actual result - Application is not installed to device. If older app version is installed, Unity launches older version of the application and reports a build as successful. If older app version is not existent on device, Unity just reports build as successful, but you can see that no app is installed or launched on device.
Notes:
1. As mentioned, if the device has older app version installed, Build&Run just simply launches older version of the app. This does not happen with Patch&Run, new application is successfully installed and launched
2. Happens both with Mono and IL2CPP
3. Reproduced both on macOS 10.13.6 and Windows 10
Regression introduced with - 2019.1.0a8
Reproducible with - 2019.1.0a11, 2019.1.0a8
Not reproducible with - 2019.1.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Add comment