Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a8
2019.1.0a10
Issue ID
1104217
Regression
Yes
[Mobile] OS restarts because of high memory usage when compiling shaders for OpenGLES2
To reproduce:
1. https://github.com/Verasl/BoatAttack - clone this repository (Packages/5.1.0 branch)
2. Make sure you extract large files using git LFS
3. Switch platform to iOS or Android
4. In player settings select OpenGLES2 graphics API
5. Build project (Island scene)
Expected result: Unity builds project successfully
Actual result: Memory usage exceeds maximum and OS restarts
Testing machine:
MacBook Pro 2017
macOS Mojave 10.14.2
Intel Core i7
16GB RAM
Radeon Pro 560
Unity version: 2019.1.0a10
Also reproduced with Android platform.
Testing machine:
Core i7-8700K @3.7GHz (12 CPUs)
32 GB RAM
Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IL2CPP Player crashes when there aren't enough Thread Static Slots
- Articulation Body tree changes behavior after attaching a trigger Collider
- Fatal freeze when playing a VFX made with VFX Graph and consisting many effects
- "Failed to download Build.data.br file" error is thrown when building projects for WebGL with the Compression Format set to "Brotli"
- Documentation Link does not work when the "New Panel Settings" question mark is clicked
Add comment