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Changes in the addressable group make the system unable to load assets f...
How to reproduce: 1. Open the attached project "Share.zip" 2. Open the Groups window (Window > Asset Management > Addressables > Gro... Read more
Editor windows become inaccesible when disabling additional monitors
Steps to reproduce: 1. Set up two monitors and extend screen across them 2. (In case a laptop is used) Set the external monitor as y... Read more
Editor crashes after "Assertion failed on expression: 'input_end <= end(...
Reproduction steps: 1. Open the project from the attached link 2. Press Window > Layout > Default 3. Open Game View Expected result... Read more
[2D URP] Global Light with shadow settings enabled break batching
[2D URP] Global Light with shadow settings enabled break batching Global Light 2D with "Shadow Intensity" and "Shadow Volume Intens... Read more
[UI Toolkit] IndexOutOfRangeException is thrown when calling Focus() on...
Reproduction steps: 1. Open Attached Project "Repro" 2. Add UI Document Component to GameObject 3. Create New Panel Settings (Right-... Read more
[Input] Preset "Save current to" button in Input Manager needs to be dou...
Reproduction steps: 1. Create a new project 2. Go Edit -> Project Settings -> Input Manager 3. Near the top right of the Project Set... Read more
Moving assets into the Unity Project window from the Finder is canceled
How to reproduce: 1. Open project "2022.1.0a13-trunk2.zip" 2. Also open project "2022.1.0a13-trunk2.zip" in the Finder 3. In the Fin... Read more
TextAsset.bytes allocates memory on each call, need a NativeArray / non-...
Calling TextAsset.bytes allocates a new C# array on every call. This can get expensive (both in memory usage and garbage collector p... Read more
UI Navigation stops working after adding two Input Devices to a Scene
Reproduction steps: 1. Open the attached "1371332_2.zip" project 2. Open the "GameScene" Scene 3. Enter the Play mode 4. Press the s... Read more
[Profiler][Mac] "Failed to connect to player ip" error when opening Stan...
Reproduction steps: 1. Open new Unity Project 2. In Editor Menu, select Window -> Analysis -> Profiler (Standalone Process) 3. In St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel