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Unity won't open when wireless adapter is disabled in Windows Device Manager although internet is coming from wired connection
How to reproduce:
1. Open Windows Device Manager
2. In the network adapters tab select Wireless Adapter and disable it
3. Open the attached project "1230858.zip"
Expected result: project opens normally or shows some kind of error
Actual result: project does not open
Reproducible with: 2019.3.9f1, 2018.4.20f1, 2017.4.39f1
Not reproducible with: 2020.2.0a5, 2020.1.0b4
Note: creating a new project opens it, but once closed it will not open again. Also, newly created project launches in Unity with personal license, part of the log file is below:
LICENSE SYSTEM [202042 12:27:57] Next license update check is after 2020-04-03T06:02:06
Built from '2019.3/staging' branch; Version is '2019.3.9f1 (658902c1d9e3) revision 6654210'; Using compiler version '191627012'
OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 16269 MB
[Licensing::Module] License is not active (com.unity.editor.ui). HasEntitlements will fail.
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
No valid Unity Editor license found. Please activate your license.
[Package Manager] Server::Start -- Port 62050 was selected
- this is also in the logs when the project does not open
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