Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2017.4
2018.4.0f1
2020.2
Issue ID
1217671
Regression
No
unity_LightColor getting wrong intensity of light when using vertex lights
Reproduction steps:
1. Open the user's attached project ("Lighting.zip")
2. Open any scene from "Assets/Fail" folder
3. Inspect the light blend in the scene
Expected result: Light intensity is set correctly
Actual result: Light intensity is set incorrectly; layered lights can be seen
Reproducible with: 2017.4.38f1, 2018.4.18f1, 2019.3.5f1, 2020.1.0b1, 2020.2.0a3
Note: From the repro project, these light setups do/do not work:
Working:
- 0 Directional 4 Point (Auto)
- 0 Directional 4 Point (Not Important)
- 1 Directional (Auto) 2 Point (Important) 2 Point (Not Important)
- 1 Directional (Auto) 4 Point (Important)
Not Working:
- 1 Directional (Auto) 2 Point (Auto)
- 1 Directional (Auto) 3 Point (Not Important)
- 1 Directional (Auto) 5 Point (Important)
- 1 Directional (Important) 2 Point (Important)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note:
Tested URP vertex lighting with stock URP shader and it works as expected. The port of the shader to URP seems to contain some issues causing lights evaluation to be wrong.